/*


Flot plugin for showing a crosshair, thin lines, when the mouse hovers


over the plot.





  crosshair: {


    mode: null or "x" or "y" or "xy"


    color: color


    lineWidth: number


  }





Set the mode to one of "x", "y" or "xy". The "x" mode enables a


vertical crosshair that lets you trace the values on the x axis, "y"


enables a horizontal crosshair and "xy" enables them both. "color" is


the color of the crosshair (default is "rgba(170, 0, 0, 0.80)"),


"lineWidth" is the width of the drawn lines (default is 1).





The plugin also adds four public methods:





  - setCrosshair(pos)





    Set the position of the crosshair. Note that this is cleared if


    the user moves the mouse. "pos" should be on the form { x: xpos,


    y: ypos } (or x2 and y2 if you're using the secondary axes), which


    is coincidentally the same format as what you get from a "plothover"


    event. If "pos" is null, the crosshair is cleared.





  - clearCrosshair()





    Clear the crosshair.





  - lockCrosshair(pos)





    Cause the crosshair to lock to the current location, no longer


    updating if the user moves the mouse. Optionally supply a position


    (passed on to setCrosshair()) to move it to.





    Example usage:


      var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };


      $("#graph").bind("plothover", function (evt, position, item) {


        if (item) {


          // Lock the crosshair to the data point being hovered


          myFlot.lockCrosshair({ x: item.datapoint[0], y: item.datapoint[1] });


        }


        else {


          // Return normal crosshair operation


          myFlot.unlockCrosshair();


        }


      });





  - unlockCrosshair()





    Free the crosshair to move again after locking it.


*/





(function ($) {


    var options = {


        crosshair: {


            mode: null, // one of null, "x", "y" or "xy",


            color: "rgba(170, 0, 0, 0.80)",


            lineWidth: 1


        }


    };


    


    function init(plot) {


        // position of crosshair in pixels


        var crosshair = { x: -1, y: -1, locked: false };





        plot.setCrosshair = function setCrosshair(pos) {


            if (!pos)


                crosshair.x = -1;


            else {


                var axes = plot.getAxes();


                


                crosshair.x = Math.max(0, Math.min(pos.x != null ? axes.xaxis.p2c(pos.x) : axes.x2axis.p2c(pos.x2), plot.width()));


                crosshair.y = Math.max(0, Math.min(pos.y != null ? axes.yaxis.p2c(pos.y) : axes.y2axis.p2c(pos.y2), plot.height()));


            }


            


            plot.triggerRedrawOverlay();


        };


        


        plot.clearCrosshair = plot.setCrosshair; // passes null for pos


        


        plot.lockCrosshair = function lockCrosshair(pos) {


            if (pos)


                plot.setCrosshair(pos);


            crosshair.locked = true;


        }





        plot.unlockCrosshair = function unlockCrosshair() {


            crosshair.locked = false;


        }





        plot.hooks.bindEvents.push(function (plot, eventHolder) {


            if (!plot.getOptions().crosshair.mode)


                return;





            eventHolder.mouseout(function () {


                if (crosshair.x != -1) {


                    crosshair.x = -1;


                    plot.triggerRedrawOverlay();


                }


            });


            


            eventHolder.mousemove(function (e) {


                if (plot.getSelection && plot.getSelection()) {


                    crosshair.x = -1; // hide the crosshair while selecting


                    return;


                }


                


                if (crosshair.locked)


                    return;


                


                var offset = plot.offset();


                crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width()));


                crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height()));


                plot.triggerRedrawOverlay();


            });


        });





        plot.hooks.drawOverlay.push(function (plot, ctx) {


            var c = plot.getOptions().crosshair;


            if (!c.mode)


                return;





            var plotOffset = plot.getPlotOffset();


            


            ctx.save();


            ctx.translate(plotOffset.left, plotOffset.top);





            if (crosshair.x != -1) {


                ctx.strokeStyle = c.color;


                ctx.lineWidth = c.lineWidth;


                ctx.lineJoin = "round";





                ctx.beginPath();


                if (c.mode.indexOf("x") != -1) {


                    ctx.moveTo(crosshair.x, 0);


                    ctx.lineTo(crosshair.x, plot.height());


                }


                if (c.mode.indexOf("y") != -1) {


                    ctx.moveTo(0, crosshair.y);


                    ctx.lineTo(plot.width(), crosshair.y);


                }


                ctx.stroke();


            }


            ctx.restore();


        });


    }


    


    $.plot.plugins.push({


        init: init,


        options: options,


        name: 'crosshair',


        version: '1.0'


    });


})(jQuery);


